The war is lost, and a Janissary kidnaps him and his brother. Our character lives in the castle with his sister and takes refuge with his brother when it is learned that the Ottomans will attack the castle. Story Our character is originally the son of a general in the Candia St. In other words, players can see characters who lived in the past and feel the spirit of Istanbul of that period. The game is built by adhering to history. However, we don’t make the game's general atmosphere gloomy while doing this otherwise, the players who experience our game may get bored after a while. We want to use the lighting in the most realistic way to better convey 17th-century Istanbul to the players. Theme & Setting The game presents the historical structure of Istanbul in a photorealistic and stylistic way. Every piece of feedback is invaluable to us, so we appreciate your thoughts and suggestions as we continue to refine and enhance our game. We have completed more than half of the development stage and are eager to share our progress with the community. We aim to recreate the magical atmosphere of 17th-century Istanbul while infusing it with fantastic elements. Hello fellow devs, we're currently developing an Isometric Action/RPG called Compass of the Destiny: Istanbul.
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